New game

Game type

Picking a type just sets the fields below to that type's defaults — every number stays yours to change afterward. Solitaire is the only type that can be dealt today; Competitive and Co-op need a server (coming soon).

Seed

The same seed and the same settings always deal the same railroad, so a game can be shared, compared or replayed. Leave it blank for a random one.

Starting hand

What each player is dealt before the first turn. The hand limit is three either way — deal six and the first turn is spent choosing which of them to keep.

Revenue

What each piece of work pays, 0 to 5. A coach pays when it is boarded and again when it is detrained; a load pays when it is made up and again when it is broken. Zero switches an economy off so the others can be read.

A transit pays every player, once, when a train runs off the end of the Division — the one thing nobody has to work for. It defaults to 0 for that reason.

Victory conditions

How long the game runs, and the ways it can end. 0 turns any of these off. The combined-Revenue suggestion updates for Competitive/Co-op — it assumes a 4-player table until there's a lobby to ask who's actually seated.

Not yet built (TODO.md) — this has no effect either way until then.

Use the Multiplayer button instead — it creates or joins a game on this server.